The terms casual and hardcore get thrown around a lot when both insulting and promoting different play styles. To the hardcore crowd the word casual is nothing short of an insult. Calling someone a casual gamer throws their dedication and skill into question, while for the casual crowd calling someone hardcore is implying that they have no life and no social skills.
The annoying thing about this rivalry between the gaming world's equivalents of political parties is that the terms
casual and hardcore are entirely fluid; completely defined by the person using them in relation to their own position.
So what is it that actually makes someone a hardcore, or casual gamer?
Most people's initial response would be playtime - If you spend more than say... 20 hours a week playing games, you're
hardcore. While casuals would only play when the kids are asleep and the wife "has a headache".
I'm not really sure that this is the case. For example I have a friend, who rarely plays games, and they're borderline
games like Civilization, but I would still consider him to be a somewhat hardcore gamer. What makes him hardcore in my
mind is that when he does play games, he plays to win. Sure we all play for fun on some level, but to the
hardcore gamers I believe that the fun comes with the victory while for casuals the fun is simply the act of playing.
That's not to say that the hardcore gamers don't enjoy the act of playing, but if there's no end game that allows them
to really put their skills to the test, they will lose interest.
I have another friend who plays quite often, easily more than 20 hours per week, but I would consider her to be a
casual gamer. She has no interest in the stress of direct competition or playing a level in a game over and over until
she is able to complete it, she simply enjoys playing the game, and if it gets too challenging or frustrating she will
move on to something else.
For a long time these two play styles could exist alongside each other with no real problems. If the casual gamer
couldn't speed run through Mega-man, none of the hardcore players posting YouTube videos of them beating the game
without taking any damage were annoyed by that. Both groups were able to enjoy themselves within the exact same game,
and everyone was satisfied.
As games became more prevalent they had to start catering to both types of gamers, and this is where the gap started
getting wider.
It was inevitable really, the hardcore gamers got better at games and so to give them a challenge that would allow
them to enjoy themselves, games had to get more challenging. This was fine for a while but at a certain point games
became so challenging that they started to require more time to complete.
Hardcore gamers had to play more often because they had to in order to get good enough at a game that they could get
satisfaction out of completing it. At the same time the casual players were feeling left out. If the game was too hard
they wouldn't bother putting in the extra hours to learn and improve, they would simply go play something else that
allowed them to have fun immediately, which for obvious reasons wasn't good for the developers of the harder game.
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